Floppy Knights is another game that tries to blend deckbuilder and tactical RPG, with some really cute art by Marlowe Dobbe (Dicey Dungeons).
Now I had a good time playing Floppy Knights, but....... I don't know if I would recommand it.
The story is charming, but also very shallow, after a while I was just grinding the levels for the sake of completing the game, and not really because I wanted to see more of it.
There's a ton of challenges and bonus levels, but I was honestly forcing myself to play them at some point
The gameplay is pretty slow, and the randomness of the deckbuilder causes friction with the strategy of the TRPG.
It felt like sometimes I just had a bad draw and lost 30 minutes of my time because of it, and since the progression is very linear I couldn't just do something else for a while instead.
Honestly my biggest problem with Floppy Knights is that I've played a game called Dungeon Drafters before, and it does pretty much EVERYTHING better.
It has more cards, better synergies & combos, more enemy variety, status effects, terrain... AND it also has dungeon crawling and rogue-like elements on top of the TRPG deckbuilder!
Which is why it's difficult for me to recommand Floppy Knights, when to me Dungeon Drafters is better in pretty much every way.
Floppy Knights is not bad, but it lacks imagination and originality, feels afraid to go all-in on its own concepts, and gets boring a little too quickly.